So You Want To Play On Orbstaiton
        
        
        Before You Play
        Before you begin to play Orbstation, we hope that you read this page and
        if nothing else, this first segment. Space Station 13 is a janky game
        that has multiple forms of play, these guidelines are going to be a
        mixture of things that are meant for people familiar with Space Station
        13, but not familiar with playing on Orbstation, or people who are
        completely unfamiliar to Space Station 13, if you have questions or
        concerns please do not hesitate to ask an admin or moderator, or read
        the 
detailed guidelines page
        
        Now, the most important thing about playing Space Station 13 on the
        Orbstation server is that our desire is to have a game about interacting
        with other people. This doesn’t mean that every action needs to have
        monologue to lead into it, just that we would greatly prefer that
        actions taken are ones that interact with other people.
        
        The second priority on Orbstation is to have play that avoids “playing
        to win.” The purpose of the game is to have fun roleplaying. Play-to-win
        gameplay that ruins the purpose of the game at the expense of others is
        against the rules. As an antagonist or as a member of the crew, we
        greatly frown upon actions that focus and prioritize living or doing
        objectives above everything else.
        
        
 LOSING IS PART OF THE GAME
        Character Death is a normal part of playing Space Station 13 and we
        encourage people to allow themselves to open themselves up to failure.
        
ON MECHANICAL ENGAGEMENTS
        Try to cooperate with your fellow players even when they are
        mechanically opposed to you, give each other the benefit of the doubt
        and avoid instantly ending engagements by running away or calling for
        help at the first sign of danger. Trust other players to engage with you
        on equal footing and give the person being engaged a chance to feel
        involved in the engagement rather than having efficient and quick kills
        or brutal and harsh retaliations.
        
METAGAMING
        Only act on information that you think your character would have in
        character. You and no one else decides how much information about
        individual antagonists your character has at the start of each round.
        
KEEP IC AND OOC SEPARATE
        Never use Out of Character chat to communicate information important to
        the ongoing game and try to avoid breaking character in the in-character
        chats.
        
PRE-ROUND ROLE SELECTION
        Some roles are immune to being an antagonist, keep this in mind if
        talking about what role you are interesting in playing.
        
ADMINHELP AND PRAY
        Use the adminhelp(ahelp) and prayer commands above the chat log whenever
        you require help or clarification from the admins.
        
ROLEPLAYING CONFLICT WHEN NOT AN ANTAGONIST
        Conflict with other characters is a normal part of the game, regardless
        of role, but if things get uncomfortable use LOOC chat or ask an admin
        for input. Avoid completely unprompted acts of aggression towards any
        other players, no matter their role.
        
END OF THE ROUND
        It is considered griefing to just start killing and exploding people at
        CentComm. Conflict on the shuttle towards CentComm is allowed, but
        shouldn’t be random.
        
USING TYPING INDICATORS
        Respect but do not abuse the indicators that appear when other players
        are trying to type.
        
Job Policies
        You can avoid looking at these policies on the various roles in space
        station 13 until you are a bit more familiar with the game. We recommend
        that you start off playing as a Janitor, Cargo Technician, or any of the
        Departmental Assistants in one of the various departments that you are
        interested in, as they are all excellent starting points for learning
        the game.
        Avoid playing Head of Staff and Security until you are more familiar
        with the server and if you have any more questions, feel free to look at
        the 
detailed guide linked here or ask an
        admin or moderator for help.
        
Head of Staff
        Delegate other players and keep the station running.
        
Captain
        We have a guide for 
Acting Captain and
          Captain. Remember that we have extended the rule that Captain can
        not be an antagonist to Acting Captains, for the duration of time that
        they are an Acting Captain.
        
Head of Personnel
        Learn how the basics of giving people access and remember not to step
        over other Heads of Staff or the Captain with giving access.
        
Clown
        While you can be abrasive to other players being a clown is not license
        to grief freely. Harassment will still be treated as such.
        
Cook
        Tizarian’s can not eat dairy or grain, keep that in mind when cooking
        and make use of supply orders so that everyone on the station can have
        good eats.
        
Security
        Your priority is to protect the members of the crew, not kill
        antagonists. There are plenty of non-lethal tools available for security
        and murder should be your last resort. Security can be very stressful
        and it is difficult to onboard people on to the role, do not make things
        more difficult either by giving individuals who play security a hard
        time, personally, or by playing security in a way that encourages
        antagonists to shoot security on sight.
        
AI
        For the purposes of an AI’s lawset, all humanoid antagonists are humans.
        Familiarize yourself with your laws and how they work. If you lose your
        laws you should not take it as a reason to instantly turn into a
        kill-o-tron, but as long as there is escalation have fun.
        
Cyborgs
        You are subservient to the AI if there is one and must follow laws in
        the same way that they would. Otherwise guidelines are similar to the
        AI.
        
Midround Spawners
        Midround spawn ghost roles can interact with the crew, but as a rule are
        not supposed to be major threats or real antagonists.
        
Antagonists
        Avoid playing to win, only acting when there is no risk involved, and
        killing people in ways that are impossible to recover. You control the
        pace of the round, so make sure that there are moments where stuff
        really pops.
        
Abductor
        Ask in LOOC chat before doing anything too weird, otherwise just disrupt
        and scare the crew via your objectives, surgeries, and tools.
        
Brainwashed Victim
        Brainwashing objectives are open to interpretation but should be
        attempted to be followed as your first priority. If you don’t like it
        pray or ahelp to try to get a new one.
        
Blood Brothers
        Work as a team, communicate, and once you have finished your objectives
        make the shuttle get called as soon as possible.
        
Changeling (Infiltrator)
        Changelings should be menacing and scary horror movie monsters, try to
        avoid just killing everyone.
        
Cultist
        Disabled on Orbstation.
        
Emergency Response Team
        Do what the admins tell you, do not murderbone. You have authority but
        you should not abuse it.
        
Greentext
        Funny item.
        
Heretic
        Heretic is a difficult role that thrives on ambushing others. Ham it up
        with the spooky wizard vibes and make the station truly afraid of you.
        Ask in LOOC before ghouling people.
        
Malfunctioning AI
        Your law 0 means that you do not have to follow any laws, even those set
        by antagonists. Ratchet the tension up and don’t just beeline to setting
        off the doomsday device and killing everyone.
        
Revenant
        Revenants can be quite annoying, so try to act with whatever precision
        you can. Don’t use being a spooky ghost as an excuse to metagame.
        
Sentient Disease
        Disabled on Orbstation.
        
Shade
        You are bound to obey whoever resurrected you.
        
Slaughter Demon
        Be loud and obvious that you are an evil killing demon.
        
Space Dragon
        Be loud and obvious that you are an evil killing dragon.
        
Spiders
        The giant spiders that can attack the station are still animals, they
        shouldn’t know how to disable infrastructure. Protect your eggs and
        follow your fellow spiders.
        
Traitor
        You can but are not required to work with other traitors, if you have a
        funny gimmick in mind you can use Contract Negotiation to establish it
        as your objective and then send the syndicate a fax or pray to admins
        for help in setting it up if it requires something you can’t normally
        get for TC. If the round seems like its slow-going spice it up a little.
        
Wizard (And Journeyman Wizard)
        You are the ultimate glass canon, avoid just murdering the crew. You are
        also a large amount of threat, so do not do the friendly wizard bit, you
        can try to act friendly but your own wants should always be priority
        one.
        
Xenomorph
        If you spawn as a drone you can become an alien queen and begin the
        process of growing an alien army to take over the station.